![]() I THINK… I haven’t tested this fully.Īnyway, great little mod. ![]() So if your tractor is facing a stuck vehicle and is trying to back it out, the stuck vehicle’s tires will also turn in reverse, therefore negating anything you’re doing. To me it seems that the wheels of the towed vehicle spin in the same way you are going. But still, is there any way you can spawn in higher or on a box or something?Īlso, I THINK when you’re towing something if you’re facing opposite ways the “turn vehicle throttle on” thing doesn’t work right. Admittedly I was trying to attach it to a very large tractor. The game series are developed by Giants Software and published by Focus Home Interactive. I also couldn’t pick it up in game (while walking around) so that didn’t help. Program name: Farming Simulator 19 (PC) Farming Simulator is a farm simulation game where players can engage in agriculture and animal husbandry and grow crops. I suppose I could have picked it up with a wheel loader or something, but it seemed unnecessary. Options for the side vinyls, a custom TLX engraving, 82s Logistics, among others. So I had to drive at it full speed then brake really hard to lower the front of my tractor then hit Q really quickly. The perfect match for the TLX9000 is just right there A 48ft Enclosed trailer with lots of options: - Configure the looking of the frame, metalized or color selected. It was too low to register for the “Q” key prompt. Note the Fuel Costs pop-up.Ħth image: at the store, again out of money and fuel.Cool little mod however, I had a good bit of trouble getting it attached to a tractor in the first place. Note the fuel cost.ĥth image: reset my harvester for 2nd time. Note that i'm out of the money and out of the fuel as well (€7153 as final balance).Ĥth image: refueled harvester at fuel station. Note the €778 (Fuel Costs) pop-up.ģrd image: at the store. Note the amount of money i currently have (€7931).Ģnd image: just reset it to the store. Here's how it is for me and for many others, with screens as proof:ġst image: my cute harvester. LOL sorry this is so off topic! I'm just trying to figure out why you would count your losses twice for every reset. (Unless you consider the fuel upon purchase to come out of your pocket, that's the only excpetion) The fuel that WAS in your tank was already paid for LAST time you reset. You're sitting there with a full tank counting your dough, and find you're sitting on 2,800 beans.Įach time you reset, you are only out the replacement cost of the fuel, one time. You reset, drive to the pumps and throw down another $50. You look in your wallet and find that you have $2,850 still. (running balance $2,850) As you're leaving the gas station, you pull out without looking and a semi slams your Retriever into a pond. What happens? You reset, vehicle is outta fuel, you run to the gas stop and drop in $50 to replace the lost fuel. ![]() NOW you're out double, and your current balance is $2,900. You reset the vehicle once, you lost that initial $50 of fuel when you reset that you actually paid for (if you reset with a full tank) PLUS you now lose the $50 replacement cost. except let's pretend that the vehicle cost $17,050 ($50 for fuel cost). Let's use your method of losing the fuel in your tank AS WELL AS the cost of replacement. Controls/Farming Simulator 19 < Controls. Your tank is near empty and it costs you $50. So you flip it in the lake and reset the vehicle once. You've only spent money on the vehicle and received a free tank of gas. It was free with the purchase of the vehicle. As a courtesy, you get a full tank of fuel. You will loose €25 for fuel costs + the fuel as well. Reset it and look if you still have same amount of money you had prior to reset. You'll get it with full fuel tank (€0 cost on fuel). ![]() Originally posted by Aesyle:Make a small experiment.
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